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PhiNotPi's avatar

What is your favorite role-playing game and why?

Asked by PhiNotPi (12681points) July 27th, 2013

Long story short: One of my best friends recently created an in-depth tabletop RPG. Now I want to create one too. This question is one of many questions that will be useful in the gamedev process.

For those who like to play RPGs (tabletop, video game, MMO, etc.), what are some of your favorite RPGs?

Also, why is it that you like those particular RPGs?

Which game features do you like the most?

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13 Answers

Headhurts's avatar

Teacher and pupil. I like to dress up as a school girl, and my boyfriend likes me drop my pencil.

PhiNotPi's avatar

@Headhurts That’s not the type of RPG I was talking about. I was talking about Dungeons & Dragons, Savage World, World of Warcraft, Final Fantasy, etc..

Headhurts's avatar

Oops. picks the pencil back up, sits down and crosses legs

ragingloli's avatar

Final Fantasy 7/8/12. Fallout 1, Grandia 2, Last Remnant, Chrono Trigger, Chrono Cross

Berserker's avatar

Chrono Trigger, Final Fantasy VI/VIII, Breath of Fire II, Shadow Hearts…eeeh I could go on. The reason I like role playing games is for the gameplay mostly, plus I love running around and creating useless goals for myself, like collecting every single item in the game. (when applicable)
Truth be told I’m kind of sick of the fantasy theme, as I’ve played soooo many RPG’s. Which is why Shadow Hearts series was a refreshing change, as they all take place in actual places. (China, Europe, America)

With the PS3 though, I’m pretty much stuck with American RPG’s, there are some Japanese ones, but I’m not a fan of games where three quarters of your time is spent crafting items. I wanna find em, not make em. Treasure hunting rules. :D I’d gladly play D&D, if I knew anybody that was holding a campaign and looking for players. No such luck though.

janbb's avatar

Pretending to be an adult.

jerv's avatar

GURPS – There are no artificial limits based in class or level; if you have the character points and GM approval, you can buy any skill or ability. There is no one setting, allowing a GM similar freedom when creating a campaign. Yet, despite all that freedom, there are still enough rules for it to be a gaming system rather than just “Theatre of the Mind”. And the worldbooks they have for less creative GMs are extremely rich and detailed, as are their other sourcebooks; they *really do their research! High-tech, for instance, focuses on gear and weapons from Tech Levels 5–8, analogous to our own world from about 1850–2013, and will teach you enough about the history of firearms to come across as a know-it-all at gun shows while Biotech gives a crash course in genetics—(including history, like Mendellian heredity)—that you can’t help but be educated as well as entertained by how detailed Steve Jackson Games made GURPS.

Shadowrun – Only one setting, but a very rich and detailed one. It’s a mix of cyberpunk and fantasy, and gets into the complications of having mages,cyborgs, and trolls in the world. Racism takes on new meaning; who cares that you’re black when that guy across the room is 9’4”, 800 pounds, and has a horn in his forehead? Megacorps are the effective law of the land, there’s always people willing to pay handsomely for dirty deeds done by deniable assets, and often doublecrosses as those employers sometimes seek ultimate deniability by eliminating all witnesses.

Both are detailed, neither have classes or levels.

Blackberry's avatar

I’m currently playing DC Universe Online. I like their combat system, but they lack content and have way too many bugs and glitches due to it being only 2 years old. It is also a “pay to win” system where you have to unlock stuff you have already done to keep getting items from that particular raid. Essentially you can only do some stuff every week/day/month unless you pay to do it again.

I played Final Fantasy 11 for a long time, and I’m waiting for the release of FF14 online. I like that game because it has a lot of content and longevity.

jerv's avatar

@Blackberry Longevity has it’s advantages. Shadowrun first came out in 1990, and GURPS in 1986. That’s plenty of time to tweak what’s wrong and flesh things out.

El_Cadejo's avatar

@Blackberry That’s a problem with a lot of games. It’s pretty hard it seems to balance stuff in a way that influences users to spend money without it turning into wallet warrior bullshit. It’s nice when games can pull it off effectively though.

Seek's avatar

First edition AD&D.

It’s… just what I play. The system makes sense, it works. It provides challenge and freedom. You can use as much or as little of the support materials as you like. Rules only apply if your game Master chooses to enforce them (encumberance? Frak that. We also don’t bother tracking our movements, tile-style. Bor-ring.)

And, and… The whole run of books were purchased by my husband’s father well over thirty years ago. Other than a new set of dice when mine loses its mojo, I don’t spend a dime on the game, beer and Funyons excluded.

jerv's avatar

@Seek_Kolinahr If you use classes and levels, that’s still too restrictive for me. That said, I feel that 1st edition was the best.

Rarebear's avatar

D20 modern. I love that system. It takes the best parts of 3.5 and throws out the stupid parts (like alignment and classes). Much more powerful for role playing and not just rules lawyering.

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