General Question

andrew's avatar

Should I be able to get all the puzzle pieces in a particular world in Braid on the first go?

Asked by andrew (16358points) December 17th, 2008 from IM

I’ve just started playing, and I realize that some pieces require other pieces to get, but I’m wondering if you gain new abilities to fetch hard-to-reach pieces in earlier worlds.

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13 Answers

windex's avatar

No, the only one is the one where you use the pieces as SOMETHING to do something else!!!

Also, there is another part where you use them to get a CERTAIN item.

tried my best to give a spoiler free answer

madcapper's avatar

that game stymied me and so I never want to think about it again…
to be fair I only played with it for about a minute…

tonedef's avatar

I absolutely loved this game, but to be honest, i had to look up how to get the last few pieces in world 6.

Playing it through to the end, even if you have to cheat a baby bit, is totally worth it. That one level… it’s so awesome. You’ll know the one.

But windex was right- the pieces are ALMOST all independent. There’s one exception, and it happens early on.

andrew's avatar

@tonedef: I think I’ve done that early piece already.

This game is hard. I was surprised… some of these puzzles are not very forgiving, and a lot of times my brain hurts to think about them in reverse.

tonedef's avatar

Well, they’re all technically forgiving, as you can just hold the left trigger for a second! Mistake forgiven! ;)

It can take an insane amount of trial and error to figure out some of them. World 6 especially. That damn ring.

windex's avatar

yep…this game REALLY makes you THINK!

I LOVE IT!

Jonathan Blow is truly a Genius!

Mini Spoiler:
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Also, I’m just gonna say ONE THING…

stars!

tonedef's avatar

Hey Andy! Now that you’re through, what did you think of Braid?

windex's avatar

btw, I think that the Ending is one of THE BEST ending I have EVER seen in my life…EVER.

andrew's avatar

@windex, did I miss something? Some emo hypertext fiction? What?!

@tonedef: It was good. Once I took another stab I got the hang of the puzzles. They were really good. I think it’s a little too precious for its own good—a little too much “I made this game for my girlfriend”.

tonedef's avatar

@andrew, I agree. All the gaming sites are “GOTY“ing it, and saying that it had the best story of the year, but (1) the text was too small for me to really be able to understand it, and (2) what I could read didn’t make any sense. I just played the game, and got all the story I needed from there. The crazy double-level at the end was really awesome, and was a story in itself. Maybe I projected a story onto it, but I saw it as a really wonderful story about personal sacrifice and perspective in relationships. Just from that one level!

andrew's avatar

@tonedef: It just shows you how starved games are for good narrative when people think some New-Yorker’s emo diary about his girlfriend, presented in pseudo hypertext fiction, is a brilliant story.

It’s a great indie game, don’t get me wrong, but please, people, have some standards.

andrew's avatar

Ok, I figured that there was something I was missing in the ending… I totally wasn’t focusing on what the ending meant in terms of the over-arching story.

So, all-in-all, really nice and subtle. I feel silly I missed it.

andrew's avatar

@tonedef: I actually found the ring world much easier than the damned one where walking left-right moves the time forward-backward.

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